Keentune

Storytelling, oriented

8 chapters
·
about 14 min read
·
free
A story is a chain of causes acting on someone who wants something. Structure is the shape of that chain, character is the person under pressure, and conflict is what stands in their way. Scenes are the units where something turns, point of view decides whose mind the reader rides in, and setups and theme decide whether the ending feels earned. The same craft carries into pitches, interviews and briefings, and the last chapter gathers the faults that cost a reader's trust, including the duties of a story told as true.
Each chapter opens with the short version. Tap one to read the detail.

Structure: one chain of causes

~2 min
Structure is how events are ordered and linked: a beginning nothing has to precede, a middle that follows from it, and an end that leaves nothing owed. Named shapes such as Freytag's pyramid, three acts or the hero's journey are lenses for checking a draft, not recipes.

Character: wants, needs and choices

~2 min
A character is built from a concrete want, a need they cannot yet see, and the choices they make under pressure. The lead's own decisions, not luck or rescue, should turn the story.

Conflict, stakes and tension

~2 min
Conflict is opposition the character cannot get past for free, and stakes are the believable cost of failing. Tension comes from what the reader knows and dreads, not from what is kept from them.

Scenes, showing and pace

~2 min
A scene is continuous action in which something the viewpoint character cares about changes. Dramatize where something turns, summarize where nothing does, and enter as late as the reader can follow.

Point of view and dialogue

~2 min
Point of view sets whose perceptions the reader gets and how much the narration can know. Dialogue earns its place when the speakers want different things, with much of its meaning under the words.

Setups, payoffs, endings and theme

~2 min
Whatever decides the ending should be planted earlier, and whatever is planted prominently should pay off. Theme is what the outcome implies about the choices that led to it, shown through events rather than announced.

Stories at work: pitches, interviews and briefings

~2 min
Outside fiction, a story is evidence for a point: a specific problem, who it hurts, and what changed. Put the point where the listener needs it, pair one case with a number for scale, and treat a single named victim as a way to make a problem felt, not a sure lever for giving.

Faults, cliches and the ethics of true stories

~2 min
Faults such as a lead who cannot lose, a plot that needs characters to be foolish or a coincidence that rescues are the author's hand showing. A story told as true adds duties to the audience and to the real people in it.
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