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Adaptive skill practice — find your level, get sharper.

iOS Development practice

SwiftUI, UIKit lifecycle, and shipping to the App Store
Building iOS apps the way Apple’s documentation teaches it. SwiftUI first — views as value types, the state system (@State, @Binding, @Observable, environment), view identity and lifetime, lists and navigation, layout and animations — plus the UIKit foundations working apps still touch (view controller lifecycle, delegation patterns). App lifecycle and scenes, concurrency on the main actor, persistence choices (UserDefaults, Codable, SwiftData/Core Data concepts), networking with URLSession, notifications, accessibility (VoiceOver, Dynamic Type), and the ship process — signing, provisioning, TestFlight, and App Store review realities. Every explanation names the framework rule, the classic mistake, and a portable principle. Authored from developer.apple.com at the current stable iOS release.
• Meets you at your level — never too easy, never too hard.
• Adapts every question to how you’re doing.
• Tracks your level over time. Skill practice, not a test.
New here? Read the iOS Development guide
A free 16-minute primer — the mental model, the mistakes beginners make, and what to practise first.
Curriculum
184 concepts across 24 chapters, from foundations through advanced practice — each one a concept the adaptive question bank can teach and test.
A. The app, its scenes and the lifecycle
6
B. The SwiftUI view: a description, not an object
9
C. State and data flow
11
D. View identity, lifetime and the async hooks
6
E. The layout system
12
F. Lists, scrolling and render cost
6
G. Navigation and presentation
7
H. Animation and gestures
6
I. UIKit: view controllers and the responder chain
13
J. Auto Layout
7
K. Table and collection views
6
L. SwiftUI and UIKit interop
5
M. Concurrency and the main actor
9
N. Networking with URLSession
8
O. Persistence: SwiftData, Core Data, defaults, Keychain and files
12
P. Images, memory and profiling
6
Q. Background execution, notifications and permissions
8
R. Accessibility
8
S. Testing and debugging
6
T. Signing, capabilities and App Store distribution
10
U. Human Interface Guidelines expectations
5
V. Framework awareness: which technology owns which job
9
W. Xcode: targets, schemes and what the Simulator cannot tell you
5
X. Structuring an app: layers, ownership and broadcast
4
View the full curriculum →
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