Keentune

CPR and first aid, sorted by what kills first

8 chapters
·
about 20 min read
·
free
When a heart stops, the next few minutes belong to whoever is standing nearby. So this subject has a fixed order: check, call, push, shock. Cardiopulmonary resuscitation (CPR) is the push, and an automated external defibrillator (AED) is the shock. The rest of first aid sorts by what kills fastest: blocked air, lost blood, then illness and injury that build over minutes or hours. Orientation for study, not clinical advice, not a substitute for a hands-on course, and not affiliated with any certifying body. You do not need a course to help: in a real emergency, call 911, start CPR on anyone who is not responding and not breathing normally, and where a dispatcher or your own training differs from this guide, follow them. Medicine dosing and professional rescue care are outside this guide's scope.
Each chapter opens with the short version. Tap one to read the detail.

Check, then call

~3 min
An emergency opens with seconds of looking and one clear call for help. The look tells you whether the scene will hurt you and whether this person needs CPR. The call brings a dispatcher who can coach you through what comes next.

Push: your hands become the pump

~3 min
Compressions are a manual pump for a heart that has stopped. Push hard and fast on the center of the chest, let it rise fully, and keep pauses short. Imperfect CPR is far better than none.

Shock: the machine makes the call

~3 min
An AED reads the heart rhythm and shocks only when it detects a dangerous one, so that judgment is never yours. Get it on the moment it arrives, do what its voice says, and go back to compressions right after.

Children: the same order, a different cause

~3 min
A child's heart usually stops because breathing failed first, so breaths carry more weight than in an adult's sudden collapse. The order and the pace stay the same, while depth, hand size and the amount of air all scale down.

Blocked air: read the cough

~3 min
The cough tells you which emergency you have. A strong cough means air is moving, so stay close and encourage it. No sound, no speech and no breath means act at once, and if the person goes limp, start CPR.

Lost blood: pressure comes first

~3 min
Severe bleeding can kill in minutes, and the treatment is mechanical: press hard on the source and do not let up. A tourniquet backs that up on an arm or leg, and shock care fills the time until help arrives.

Sudden illness: recognize, act, call

~3 min
Most medical emergencies cannot be fixed at the scene, so your job is recognition, one or two specific actions, and a fast call. A few have something a bystander can give: naloxone, epinephrine, or sugar for someone awake.

Water, poison, heat, cold, burns and injuries

~3 min
Here the danger usually has an outside cause, so stop that first: get the person away from the water, gas, heat, cold or chemical. Then watch the person's thinking, because a change there is what marks a true emergency.
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